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Old Nov 03, 2007, 03:30 AM // 03:30   #1
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Default Ability To Change Helmets Inherit Rune

Helmets need to be fixed in PvE. It is stupid that I need to purchase five helmets per armor set in order to PvE effectively. Instead of every armor set having multiple helmets, there should be one helmet per armor set and you get the option to change that helmets inherit rune (IE for warrior I could choose between +1 Sword, +1 Axe, +1 Hammer, +1 Tactics, or +1 Strength.)
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Old Nov 03, 2007, 04:35 AM // 04:35   #2
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Uhm, why, it's not like you're gonna have a build that uses multiple weapons, nor can you switch helms in mid battle any more
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Old Nov 03, 2007, 05:02 AM // 05:02   #3
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Quote:
Originally Posted by dargon
Uhm, why, it's not like you're gonna have a build that uses multiple weapons, nor can you switch helms in mid battle any more
I don't think that's quite what the OP was getting at... I think that the OP was saying that it's not right that we have to buy 5 different helms(one for each attribute) when we could just have the ability to alternate to the one we need, and I agree because honestly... I don't want to buy 4 more Primeval helms, and I do tend to change my builds around frequently so this would indeed be nice!
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Old Nov 03, 2007, 03:19 PM // 15:19   #4
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Quote:
Originally Posted by RedNova88
I don't think that's quite what the OP was getting at... I think that the OP was saying that it's not right that we have to buy 5 different helms(one for each attribute) when we could just have the ability to alternate to the one we need, and I agree because honestly... I don't want to buy 4 more Primeval helms, and I do tend to change my builds around frequently so this would indeed be nice!
Yes, this is precisely what I meant.
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Old Nov 03, 2007, 05:10 PM // 17:10   #5
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I kinda wish all armor would be changed to "Items Attribute +1"
Like Hero armor and Glasses/Bandanas/Crowns/etc.
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Old Nov 03, 2007, 06:01 PM // 18:01   #6
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Quote:
Originally Posted by RedNova88
I don't think that's quite what the OP was getting at... I think that the OP was saying that it's not right that we have to buy 5 different helms(one for each attribute) when we could just have the ability to alternate to the one we need, and I agree because honestly... I don't want to buy 4 more Primeval helms, and I do tend to change my builds around frequently so this would indeed be nice!
Doesn't matter. I'd still have 4 different helemets. Even if the inherient mods can be changed, if the runes (or whatever you want to call it) cost a lot (ie more then say... 100g each), I'm just going to have 4 helms since over the long term when I change up builds it will save me money.
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Old Nov 03, 2007, 07:58 PM // 19:58   #7
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I would love it if my Platemail 15k helm could have tactics +1 instead of strength
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Old Nov 03, 2007, 08:17 PM // 20:17   #8
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I suffer from buying helms of all different attributes too because i change builds alot but with the new armors there are some +1 attribute helms around that make life a little easier although it's kinda made my other helm /head gear redundant!

It would be great if the other older head gears were +1 attribute or if there was a option to change the attribute maybe just a thought.
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Old Nov 03, 2007, 08:32 PM // 20:32   #9
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I buy new armor sets for each attribute lol... waste of money -.- but that's the only way I can justify having all the armors sets I want. I hate buying an armor set then end up never using it because I have use for it.
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Old Nov 03, 2007, 08:56 PM // 20:56   #10
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I would be in favour of this concept. I hate buying more then 1 helm for each magik set i run. I spent over 50k for glasses so i could have one set for fire, another for earth, and a third for water. :-\ (I don't run air. I mean, i'm a newb in water enough. D: )

/signed. Big time.
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Old Nov 04, 2007, 12:36 AM // 00:36   #11
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Just like the ArmorV3 says.

Look at that suggestion, it rocks.
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Old Nov 04, 2007, 04:56 AM // 04:56   #12
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Quote:
Originally Posted by Molock
I would love it if my Platemail 15k helm could have tactics +1 instead of strength
I gotta agree here. My warrior has three elite helms from Prophecies that I really wish weren't tactics/strength. Changing so that they have the same attribute as the rune would be much better then buying new ones.
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Old Nov 04, 2007, 05:21 AM // 05:21   #13
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Quote:
Originally Posted by HawkofStorms
Doesn't matter. I'd still have 4 different helemets. Even if the inherient mods can be changed, if the runes (or whatever you want to call it) cost a lot (ie more then say... 100g each), I'm just going to have 4 helms since over the long term when I change up builds it will save me money.
Well then... (sorry to hijack thread) what if the game kept some sort of record of the runes that we have put on our helmets.

For example a helmet would have the common (+1for X attribute) that we could change in an outpost and such. BUT! If we were to add a different attribute boosting rune to it, it would keep record of it and "store" it so to speak. That way we could basically put a rune for each primary attribute and have 4-5 runes on our helm that we could switch to as long as we were in a town/outpost.

However all this does sound like it would be awfully tedious to code.
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Old Nov 04, 2007, 05:26 AM // 05:26   #14
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Why do I have to buy different weapon sets for using a different build. My axe should just turn into a sword. O Ok.
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Old Nov 04, 2007, 06:26 AM // 06:26   #15
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because there aren't any items in the game that transform from axe to sword to daggers to whatever.

However, there is plenty of headgear already in the game that changes depending with the rune that's already on it. Also, I don't want to spend another 45k + however much in materials on buying helmets all over again, when there's a much more elegant solution already implimented in the game, it just needs to be ported over to the rest of the items.

As a further example all armour has already been redone as with insignias, why can't they just add this as well?
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Old Nov 04, 2007, 07:12 AM // 07:12   #16
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There are already numerous, headpieces in game with the ~ Item attribute +1 ~ available as standard. Both for players and heros, the code therefor is in place and i dont think it would be too difficult for them to do.

Not everyone has enough money to pay for additional helms for armour sets, especially multiple "elite" helms.

Good idea imo

/signed
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Old Nov 04, 2007, 08:35 AM // 08:35   #17
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Next thing you know, people are asking armors to have insignia memories and rune memories. And then who knows, maybe memory ins and mods on weapons/offhands/shields as well. The whole point of having these in armor is you make a choice and you stick with it. If you want to change you'll have to pay some cash.

/Not Signed

Although giving old armor head pieces more choice in +attribute is a good idea.
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Old Nov 04, 2007, 02:28 PM // 14:28   #18
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Quote:
Originally Posted by RedNova88
For example a helmet would have the common (+1for X attribute) that we could change in an outpost and such. BUT! If we were to add a different attribute boosting rune to it, it would keep record of it and "store" it so to speak. That way we could basically put a rune for each primary attribute and have 4-5 runes on our helm that we could switch to as long as we were in a town/outpost.
This is what I wish for. I have a given armor set. I can then place whatever insignia in it I want, say Radiant. I have a need in an area for Survivor. Currently I need to switch to my Survivor set, or use a Perfect Salvage Kit and change all the insignias around. Same when I change builds and need stacking Minor Prot in my headpiece as opposed to Minor Health. This may also necessitate a need to change runes in the armor.

Its just a headache to always be changing all this. I have a number of headpieces and several sets of armor. The armor sets are for my enjoyment and a change, and also to fill HoM. I currently do as someone else said and have different insignias on different sets for different uses, but it still raises the problems above, especially as I also sometimes have a couple arm pieces with different runes in them if changing the build and the headpiece necessitates armor rune adjustments.

It should simply work like this:

I have an armor set. I place Radiant insignias in it. I have a need for Survivor so I place those insignias in it and it does not overwrite. I can now switch between them as I like and all those insignias are "stored" in the armor piece. Same for runes. Same for headpieces.

I would literally faint if this was implemented. Storage related to multiple armor sets and headpieces among multiple characters and the hassle of switching all this around all the time annoys the heck out of me.

Quote:
Originally Posted by AuraofMana
Next thing you know, people are asking armors to have insignia memories and rune memories. And then who knows, maybe memory ins and mods on weapons/offhands/shields as well. The whole point of having these in armor is you make a choice and you stick with it. If you want to change you'll have to pay some cash.


I was typing that just as you were. Seriously, on armor I see a justifiable argument for the implementation. Not on weapons and offhands. Its due to the hassle and sheer amount of storage space and time involved to always be changing these things. I already have a set of weapons and offhands per each attribute and a few select per certain builds. Where to put all that stuff is another problem, and its why I only play Treya these days, but that is another story.

It would be a great update were it limited in this way just to the headpieces, but I see no reason that armor shouldnt work this way as well. These things are customized only to you. It certainly shouldnt be extended beyond that realm into weapons and offhands, because these are potentially tradable/sellable items and we certainly dont need any more hits to the economy wherein people only need one weapon skin with all their mods on it.

Last edited by Aera Lure; Nov 04, 2007 at 02:44 PM // 14:44..
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Old Nov 04, 2007, 02:39 PM // 14:39   #19
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yes, each set should have only 1 helm, and that one helm "absorbs" then the runes and incriptions you put on that helm ..

Once put something on the helm, the players doesn't need to rebuy it, to be able to change somethign on the helm .

No, the helm saves up the information, what abilities the helm has all absorbed giving the player the ability to simole change between runes/insignias, that are saved up in that helm...

same system would be done then with weapons ...

When I click then on the Blade of my Weapon, a slide bar will pop up, where I can then chooce all kinds of Blades, that I've unlocked on the Weapon Kind.

it is silly to ever rebuy runes and insignias, only to be able to change somethign on your weapon/helm(Armor).

Its only a stupid gold sink, that just only is heavily annoying, than that it increases the fun of the gameplay of GW


so

heavily signed
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Old Nov 04, 2007, 03:45 PM // 15:45   #20
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I made a similar suggestion some weeks ago, it was the +1 of item's attribute suggestion, just like for heroes.

Whatever they will do, they have to think hard for GW2 so that we do not need to have a set of 3-5 helmets or masks for every new armor. Especially given the neverending lack of storage in GW, which has been lessened, but is still a joke compared to most other games.
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